Faster notes. Clear recaps. Less table stress.

Built for TTRPG GMs who want quick, session-first notes and a recap you can trust — for D&D, Pathfinder, and anything else you run at the table.

TABLEBUDDY
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What is TableBuddy?

TableBuddy is a GM/DM note tool for tabletop RPGs. Write notes the way you already do, then quickly recall what mattered: NPCs, moments, and a recap you can start next session with.

Open the playtest app
What you'll do in 5 minutes
  1. Create a campaign + session
  2. Add 2 NPCs
  3. Write 8-10 notes (mention NPC names naturally)
  4. Share what felt awesome / confusing
Join the playtest

How it works

Session-first flow

Start a session, keep notes lightweight, and don't fight your tools mid-game.

NPCs stay close

Track NPCs at the campaign level, and reference them as you write.

Clean recap

End the session with a recap you can quickly scan before the next one.

Playtest goal: I'm looking for quick feedback on usability and “does this reduce table stress?”
What you get
  • A fast way to capture messy session notes.
  • NPCs and campaign info that stays close while you write.
  • A clean recap you can skim before the next session.
What you're helping test
  • Does the campaign → session → dashboard flow feel natural while you're running a game?
  • Do NPCs feel easy to create and reference while writing notes?
  • Is the recap actually useful right before your next session?
  • Does anything feel slow, confusing, or “one click too many”?
  • Does backup/restore feel safe and understandable?
Note: This is an early playtest build (v0.1.x). Expect rough edges, missing features, and occasional bugs. Your feedback helps shape the next version!

Get Involved

Join the playtest

Drop your email and I'll send updates + a short checklist when new builds go out. (If you already have access, this still helps me know who's actively testing.)

No spam. Only playtest updates (unsubscribe anytime).
Open app
How to test (copy/paste)
  1. Create a campaign.
  2. Add 2 NPCs (real names help).
  3. Create a session.
  4. Write 8-10 notes. Mention NPC names naturally.
  5. End the session / view recap. Tell me if it matches what happened.
Three questions
  • What felt awesome?
  • What was confusing or annoying?
  • What did you expect to exist but couldn't find?

Give feedback

Send feedback

Short and honest beats long and polite. Screenshots are welcome (just paste a link in the message).

Bonus points if you include: device, browser, and what you clicked right before the issue.

Optional: Only used to respond to your message.
Need ideas on what to include?
Suggested “bug report” template
Build: v0.1.x
Device: (Desktop / laptop, Phone, Tablet)
Browser: (Chrome, Firefox, Safari…)
What I did:
1)
2)
3)

What happened:
What I expected:

You can copy this into the feedback box.

FAQ

Is this free?

Yes. During the v0.1.x playtest, access is free. My goal right now is feedback: what's confusing, what's missing, and what saves you time at the table.

Where is my data stored?

Your campaigns and sessions are stored locally in your browser (localStorage). Using a different device/browser, incognito mode, or clearing site data will start fresh unless you export a backup.

I left feedback, now what?

I review feedback regularly, group it into bugs vs. improvements, and prioritize the stuff that blocks play or causes confusion. If you leave an email, I may reply with a follow-up question or let you know when a fix ships.

Privacy note: Your email is only used to (1) send playtest updates if you opt in, or (2) reply to feedback you submit. I don't sell or share it.